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1. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Tech 2 Rookie Velators.
- by Bright Noa - at 2015.03.08 04:21:27
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2. Sansha should get their missiles back - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Balancing around nostalgia is a bad idea. So is adding features because of shaky lore reason instead of in game function and balance. The main reason I guess I should ask is "Why?" Why does this make the game better? How dies it...
- by Bright Noa - at 2015.03.08 04:16:40
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3. Sansha should get their missiles back - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Are there currently 2 Missile based pirate factions (One primary/one secondary). How many Laser based pirate factions are there? Leave Lasers alone, you have plenty of missiles already. I never said do anything to lasers...
- by Bright Noa - at 2015.03.08 04:02:32
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4. Becomming Criminal on entering FW Complex - in Crime and Punishment [original thread]
I don't know if we're going to be able to agree if you think stuff which makes no sense from any perspective outside of making it much easier to avoid penalties, and strongly destroys realism and immersion in to the environment, is the preferable ...
- by Bright Noa - at 2015.03.07 18:19:05
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5. Sansha should get their missiles back - in Player Features and Ideas Discussion [original thread]
Why? Well there's the selfish reason of I like missiles, first of all. Another selfish reason. I trained an alt up before my break to fly Sansha. When you guys removed their missiles it felt like a big downer to lose those weapons. I understand t...
- by Bright Noa - at 2015.03.07 18:13:00
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
This has probably been stated since.. frankly, I'm not reading 66 pages but.. You can't hide if you're putting out any kind of noise in real life so let's look at real life cloakers.. submarines.. Movement in EVE is already highly unrealistic, a...
- by Bright Noa - at 2015.03.05 14:18:58
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7. Cross dressing in Eve - in Player Features and Ideas Discussion [original thread]
I honestly can't think of any reason to allow men to wear female clothing other than to troll or to let someone flaunt a sexual fetish. The game already has a bad reputation as being work intensive and vulnerable to troll ganking with some friends...
- by Bright Noa - at 2015.03.05 02:50:51
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8. Becomming Criminal on entering FW Complex - in Crime and Punishment [original thread]
Ben Ishikela wrote: Bright Noa wrote: (...)(video)(...) interesting. I watched it and i still dont want EVE to reflect the real world or in any way come close to it just to be closer to it. Also there is some problem with the comparison: a...
- by Bright Noa - at 2015.03.01 18:56:52
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9. Idea to wardecs and highsec - in Player Features and Ideas Discussion [original thread]
War Decs kinda make no sense as it is. Why does Concord vaporize you if you shoot someone out of the blue, but it's ok for you to make several people your prey against their will in the form of a war dec'd corp? It's never really made any sense to...
- by Bright Noa - at 2015.03.01 15:00:38
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10. Becomming Criminal on entering FW Complex - in Crime and Punishment [original thread]
Dangeresque Too wrote: elitatwo wrote: Destiny Corrupted wrote: Wouldn't it be easier (and more fun) just to remove the standing hits from low-sec entirely, then? That place is called nullsec. You get null security status hit for start...
- by Bright Noa - at 2015.03.01 14:46:05
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11. Becomming Criminal on entering FW Complex - in Crime and Punishment [original thread]
Quote: Just make fighting inside plexes sec hit free, neither the attacker nor the defender gets a sec hit (except for criminal acts, like killing pods). The mechanic exists today with attacking other player's properties. This is raw combat ...
- by Bright Noa - at 2015.03.01 14:44:10
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12. Becomming Criminal on entering FW Complex - in Crime and Punishment [original thread]
Ugh, even if they see a tank rolling near by them. They DO NOT fire until they are allowed to. Even if they see it firing, they DO NOT fire until they are allowed to. Only if it engages them are they allowed to return fire, to my knowledge. Othe...
- by Bright Noa - at 2015.02.28 23:40:09
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13. Becomming Criminal on entering FW Complex - in Crime and Punishment [original thread]
I don't know how it works in your country, but over here our soldiers routinely have to wait for a green light from command before engaging ANYTHING unless it's already shooting at them, more or less. If you want to be a lawless killer living on t...
- by Bright Noa - at 2015.02.28 23:17:52
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14. Ship Crew "modules" idea - in Player Features and Ideas Discussion [original thread]
Quote: you are either going to need to change your proposal so that it doesn't overwhelmingly favor people that never PvP and just fly around avoiding losing ships and grinding missions all day I think that a PvPer may have a harder time gan...
- by Bright Noa - at 2015.02.28 05:32:52
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15. Ship Crew "modules" idea - in Player Features and Ideas Discussion [original thread]
Quote: 1: That was not me talking about STO. Someone else. Once again though, if the game is not EVE, your experience in those games does not matter to anyone here. Whoa. Whoops. I completely apologize for that then. Generally. I don't expec...
- by Bright Noa - at 2015.02.28 04:57:27
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16. Ship Crew "modules" idea - in Player Features and Ideas Discussion [original thread]
The Newface wrote: I liked the original poster but I don't agree with everything. I like Crew slots as a concept, adds more planning and customization to ships. Some concepts that wont work Finding crews in different parts of space. Many ...
- by Bright Noa - at 2015.02.28 04:28:06
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17. Ship Crew "modules" idea - in Player Features and Ideas Discussion [original thread]
Quote: Losing your ship, and your sec status to the point that you're a free target for everyone in highsec and can't really fly anything bigger than a frigate without either players or the navy killing you is not punishment enough? AFK haulin...
- by Bright Noa - at 2015.02.28 04:03:19
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18. Ship Crew "modules" idea - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Bright Noa wrote: What I'm sort of saddened by isn't the continuous "Sounds like Work/PvE. No." but the lack of alternate suggestions on how to make adding crew to the game work for them. In whatever fashion, even if it were ...
- by Bright Noa - at 2015.02.27 16:20:06
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19. Ship Crew "modules" idea - in Player Features and Ideas Discussion [original thread]
Samillian wrote: So let me get this right OP. If your proposal were enacted I would have to waste my precious game time (of which I have little) pursuing an activity (PvE) I not only truly detest but have spent considerable time and effort mak...
- by Bright Noa - at 2015.02.27 14:51:32
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20. Ship Crew "modules" idea - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Uhm yeah as a vet i could deal with it all most likely........ A fresh faced noob.....with everything else mixed in....too much complexity....that is my point. So please get off your high horse and go do something else. Oh ...
- by Bright Noa - at 2015.02.27 03:59:51
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